Doom 2016: Polling rate 1000 cause frametimes spikes and stuttering when the camera move too fast.
The witcher 3: Polling rate 1000 cause frametimes spikes when the camera move too fast, but it doesn't produce stuttering.
Quake Champions: Polling rate 1000 cause frametimes spikes and stuttering when the camera move quickly.
Sekiro: Polling rate 1000, or 500 cause frametimes spikes and stuttering when the player move the camera.
When my mouse use a polling rate of higher than 125-500hz, games show severe stuttering and high frametimes, ONLY when the player move the camera. I can replicate this issue in every Wine game, not only unreal engine games.
Open one of those two games and play a game.
(The situation is even worse when wine without steam proton is not used, in this case the fps drop to 8 fps when there is a mouse movement causing the game to be unplayable)īut I do not know if they are the same, they are also saying it's fixed in the latest proton version I'm using but I cannot totally say that for me, the fps especially in paladins are still dropping a lot honestly compared when a 1000Hz mouse is used The only common thing between those two games is the game engine The issue disappears in Paladins when the polling rate of the mouse is set to 500Hz, and in Killing Floor 2 becomes less consistent (even if it is still present a bit) The two following games have a similar issue when the mouse polling rate is 1000Hz (competitive gaming mouses)īasically any mouse movements cause the FPS to drop consistently from (example) 160 fps to 50
that I have checked whether there are updates for my system available.
that I haven't found an existing compatibility report for this game.