DARTHMOD MEDIEVAL 2 MOD
This mod is based on Darthmod and AUM for darthmod, all the other changes made were either. Firing arcs of infantry have been increased even more so that AI makes straighter Lines and muskets more to broader directions. to develop faster and to wage powerful “big stack” armies, Because of the new CAI the original many many AI handicaps whose purpose was to offer challenge to the human player by a super cheating AI have been removed and have been kept only the upkeep and income bonuses per difficulty level (to simulate an effective AI economic management), The AI raises quality armies with sufficient capacity of line infantry, cannons and cavalry, Autocalc has been fine tuned to be more reasonable and the AI bonuses per difficulty level have been removed, France is no longer the “Uber Faction” so that the campaign does not feel scripted (any nation now can be powerful enough to offer challenge as an adversary), Ships have much more movement points to favour naval invasions and make fleets more useful, Traits increase more frequently so that generals can get bonuses or penalties more often according to your actions, Diplomacy is more reasonable and your allies will not backstab without reason as in vanilla and they will support you much more, Government types have more differences between them and give more bonuses and penalties, Ministers have more bonuses per star rating so that they contribute sufficiently to the overall nation development, husserlTW adapted his great Napoleon Total Factions mod to be included in DarthMod (it works inside the mod) and now you have the options to play with many new countries in all campaigns, husserlTW has created many special saves exclusively for DarthMod which offer starting campaign conditions for up to, 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) enrich your battle and campaign experience. CAI should now be much more mobile and eager to defend borders/settlements/cities and also to invade.
DARTHMOD MEDIEVAL 2 DOWNLOAD
download the AUM-NAP vanilla version or the AUM-NAP Darthmod version and unpack the files to a folder.
Make sure to like and subscribe and I'll keep bringing content! Musket Muzzle fire effect improved a lot (it is like real ). AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful). Special Thanks: Better animation mechanics, more realistic. For a new campain i'm looking for the correct settings to get a unit size of 120-135 men for line infantery.
CAI should calculate correctly the necessary army size to counter the human player (. Musket lethality balanced slightly so as not to be so powerful from large distance. All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before. (Also the impact effects of solid shots have been improved). for his top quality additional Portugal, Spanish, Danish, Bavarian and Dutch units. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Your comment will be anonymous unless you join the community. The UPC-NAP language file is mandatory to display the unit names and descriptions. Melee mechanics tweaked even better for more cinematic feel. Found inside"I came for the art but stayed for the writing.an insightful window into the mind's of the creators to help supplement the games the reader plays." -Japanator "Put simply, I’m rather taken by this eful and interesting reading. Range combat changes quite dramatically units gain more range but terrible accuracy in long range so closing in to provide deadly volley is now actually viable tactic. Additional Dutch Units (Batavian Rep) *Specially adapted for DarthMod by me* The included AlbTraum23 UI mod makes the unit cards smaller so to see all of them.
Replaced every 40Unit save campaign with a new one with working 2X unit size! Now DarthMod Napoleon has a total of 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) which enrich your battle and campaign experience.